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"Shag:Penguin" (2002). An experiment using the Shag:Fur plugin. The penguin was modelled and textured
in about a day, and the fur/feathers took about half a day to tweak - thankfully they're pretty quick to render
once they're in place. I was thinking I might animate this critter using a 3ds Max bone system. For anyone who's
interested, I've written a tutorial here on how to create Shag:Fur surfaces
using bitmaps (a neat trick using a lesser-known feature of the plugin).
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