What causes all
the problems is the exaggerated distortion
in the image that is created
as a result - as can be seen from the picture
shown here.
At the focal plane (where the
checker pattern and grid are situated) everything
appears to be relatively normal and the lines
appear to be straight both vertically and
horizontally.
However, move forward or backwards
from focal plane and you're in serious
trouble. Just compare the difference in
size between the guy's two hands!
If you wanted to match a 3d model to this type of lens then you'd
need to do some serious geometry warping
to get them to match. Now
... just imagine that this camera is moving through the
scene as well. Yeah - now you're getting
the idea ...
I tell you, by the end of this
sequence I could've given M.C. Escher a
serious run for his money when it came to
imagining weird architecture. |